![]() You don’t need to buy weapons and armor from the shop in town – you’ll get a chance to do so right before the boss, after you’ve made more money. Joe is the strongest of the bunch offensively, and the boss enemies are weak to his weapon. You don’t have much money, but you can still hire one of the crewmembers to have some backup in the next area. Partitio finally has enough, and leads his crew in taking back the town by storming Gifff’s home. On your way back home, you’ll be stopped by Giff, who warns your crew that taxes are going up. Head to the tavern to buy some medicine for Papp. It turns out that the land contract allowed the original owner to buy it back at any time, and that’s exactly what happened after the area became prosperous. Partitio and Papp are broke, with the latter having fallen ill over the years. We jump forward in time again, to the present, and Orserush is a shell of its former self. Partitio refuses, but Roque was right about the future of the town. Roque goes on about capitalism and technological advancements like the steam engine, inviting Partitio to leave with him. Instead of continuing on with the metals industry, he’s moving east. Roque says the same to Partitio, explaining that silver will lose value as it gets mined worldwide. He also mentions that the contract they signed for the land eight years ago has a notable flaw in it, but decides not to elaborate further. Roque tells Papp that he’s leaving town for good because he feels like they can’t ride this silver high forever. The game will then cut over to a conversation between Papp and Roque back in Oresrush. Partitio has everything you need to make short work of these two enemies and their weak shields. This is more of a mini-boss encounter than a straight-up, main boss fight – the two thugs you're fighting are weak to Sword, Polearm, and Bow damage. And, as expected, the situation escalates into a fight. They’re confronted by a man named Giff who tells them to hand over their money. ![]() Partitio is joined by his crew – Ned, Joe, Nikki, Harry, and a newcomer. Use Partitio’s nighttime Path Action, Hire, to pay townspeople in exchange for help in combat. All the happiness and positivity are interrupted when you get news of a gang stirring up trouble in the mines. ![]() A 16-year-old Partitio is at the center of town selling silver to a group of high bidders – the winning bid being 1.8 million leaves.Īfter all of the bidding ends, head back home to tell Papp about the earnings. Now, we jump eight years forward in time to see a whole new town built on the same land. Return to Papp and Roque after buying silver from the man at the quest marker. It allows you to buy items from townspeople, so use it to acquire some silver. Here’s where you’ll learn to use Partitio’s daytime Path Action: Purchase. Roque is Papp’s business partner and they bought this land to mine silver. He and his father, Papp, are standing over a plot of land, discussing what to do with it, when a man named Roque shows up. Partitio’s story starts out with a 16-year-old flashback to when he was a child.
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