I really enjoyed the variety of monsters found in the game, like one called "Tokimeki Sister", which is basically a modelled screenshot from a dating sim that just says, "I love you, big brother". There are also plenty of special skills to use, including some really over-the-top, screen-filling fireworks that one would expect. The combat is your standard turn-based affair with a combo-based system driven by three different choices of attack: Rush, Power, or Break moves. While not all of it was golden, there were plenty of genuinely funny moments, and it was one of the very few RPGs where I actually preferred playing through the English dub version since the voices for the most part were really well done. Also, the sheer amount of references used over the course of the game range from the completely obvious to the obscure that only nerds such as myself would get, which I appreciate. The game does a good job in keeping things going at a nice click wthout ruining the story pace - something Mk2 had a lot of problems with. I never got tired of seeing their faces during a cutscene, and even the baddies in the story were pretty good. Each and every one of them is extremely likeable in my opinion, even if they do lean very heavily into anime stereotypes. There's a lot to talk about when it comes to the characters. Really, it was because I had a such great time with everything else. The problem is, none of this is really explained, and it requires a lot of guesswork or deducing, and that tends to be the frustrating part about Compile Heart's work in general. The Quest System also falls flat, weaving in story objectives with random fetch quests that don't provide any sense of challenge.įortunately, I didn't play through all three of these games because I enjoyed the gameplay. There are a lot of special drops to be obtained to create CDs that are formed using these different materials that can create special armor. I was never able to fully understand how the scouting system works, which is basically set up to allow you to send hired characters out to different dungeons with the end goal being that they create a new effect for that location, such as increasing the amount of experience gained or unintentionally making the enemies there more difficult. The game also does a rather poor job in explaining its core features. It's almost excruciating having to maneuver through the same environments over and over again even in different parts of the story. Only towards the end were there a couple more to be seen, but even then they felt small and simple. Even when it came to very important story missions, there are only a handful of dungeons that players will see throughout the entire game. You can blame the small budget titles like this one tend to have, but I was practically shocked by how many recycled assets used. Meet Iris Heart - the most fascinating and the most outlandish character in the game During a particularly bizarre event during an encounter, Neptune finds herself flung back to the beginning of Gameindustri's existence where the battle between Lowee, Leanbox, Lastation, and Planeptune have only just commenced. Neptune is one lazy goddess, and after being chastised by 'Histy' for her poor performance, she decides to finally take things serious (after losing all of her character progress from the previous game). The story is a little bit of the old with a little bit of the absurd. However, that doesn't necessarily mean there still isn't some glaring issues inside. With its third installment on the PS3 with Hyperdimension Neptunia Victory, the series has never been better. Basing its entire concept around making a mockey of the console wars, While far from perfect, there has been a lot for fans to grab on to for Neptunia to find a pretty substantial audience, becoming second only to Disgaea in terms of popularity. Neptune’s been sucked into an alternate dimension of Gamindustri! In order for her to escape from this late ‘80s world, Neptune will have to collect enough shares to open up the path to her own dimension.The Hyperdimension Neptunia series was born and nurtured over the past few years.
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